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Discover a world where everyone is born with wings,
but flying free is forbidden...

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Book One:

SPARROW RISING

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In the Clandoms, everyone is born with wings, with tight-knit communities formed around bird types: Jay, Falcon, Crow.

Ellie Meadows dreams of growing up to join the Goldwings -- the famed knights who defend all the people of the Clandoms. It was a Goldwing, after all, who saved her life on that terrible day her parents were killed. There's just one problem: Ellie is a Sparrow, and the Goldwings are almost invariably picked from the higher clans like Eagles and Ospreys. This rigid hierarchy means that Ellie is destined to become a farmer. 

Determined to honor her parents' memories and prove herself worthy of the Goldwings, Ellie sets out on her own for the capital. But her journey will be dangerous. Foul creatures called gargols lurk behind every cloud, ready to slay anyone unlucky enough to be caught outside in a storm -- just as Ellie's family was. 

Soon her path intertwines with a colorful band of fellow outcasts, each with their own aspirations... and their own secrets. Ellie's new friends offer not just roadside companionship. They'll challenge her ideas of right, wrong, and what truly makes a hero.

BOOK 2:

CALL OF THE CROW

In the Clandoms, everyone is born with wings, though not all the clans are treated equally. Ellie Meadows longed to become a Goldwing -- the knights who protect the people -- but because she came from the humble Sparrow Clan, her dream faced almost insurmountable resistance.

Nox Hatcher has it even worse. Nox is a Crow, a shattered clan. They can't own businesses or run organizations, all due to a mistake made hundreds of years ago. Nox has had to steal and scrape just to survive, but a single goal has kept him going, even when it felt like all the Clandoms were against him. Years ago, his mother was imprisoned for a crime she didn't commit.

Now, finally, Nox is going to save her.

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BOOK 3:

PHOENIX FLIGHT

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In the Clandoms, every person is born with wings, along with the ability to fly. But there has always been one deadly restriction to this gift -- a rule that must never be broken. Flying in cloudy skies summons gargols, vicious stone monsters that will tear any poor trespassers apart.

History doesn't tell where the gargols came from, or why they're so intent on punishing those who soar too high. But now Ellie Meadows thinks she knows why. An aspiring knight turned wanted fugitive, Ellie has seen the truth with her own eyes. The Clandoms' history has been taken from them, along with their ancestral homes.

Only one person can return the Clandoms back where they belong. Nox Hatcher is the key to the skies, if only Ellie can get him to believe it.

 

Khoury’s worldbuilding is gripping and complex, tethering her adroitly rendered tale to today’s most important issues, including racism, classism, privilege, and systemic oppression... Enthralling.

—  Kirkus